Why Does Metal Gear Solid Have So Many Cutscenes
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Kojima Productions' Metal Gear Solid series has a reputation for cinematic storytelling. Information technology besides has a reputation for really long cut-scenes. To see exactly how long, I decided to sit downward and fourth dimension them.
To do this, I played Metallic Gear Solid 4 and the Metal Gear Solid HD Collection; MGS4 being the latest numbered entry in the serial, and the games on the Hard disk drive Collection (Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear: Peace Walker) existence available on PS3, Xbox 360, PSP, PS Vita and 3DS. That means if you want to play the games yourself and/or check my math, it won't exist besides hard to rails them downwardly.
These are the games nigh relevant to our electric current console generation, which is why I left out the original Metal Gear Solid, The Twin Snakes (a remake of the original on Gamecube), and Portable Ops on PSP. The point of this commodity is to assign a definite length to MGS'south cut-scenes then you can take that info and compare information technology to other games. I don't run into a betoken in comparison a Gamecube or PSP sectional to a more than recent game like Gears of War orAssassin's Creed. Also, The Metal Gear Acid series isn't canonical, and the MSX originals (Metal Gear and Metal Gear 2) don't actually have cut-scenes, so they're left out.
And so, what defines a cut-scene? I decided that if a clip was longer than thirty seconds, and the game took control away from the histrion, it was a cut-scene. This ways the 15-second codec calls about how to push the Action Push button didn't count, and the torture scene in MGS2 wasn't a cut-scene, while the torture scene in MGS3 was. Basically, if information technology had a fail land, it wasn't a cut-scene.
These results are based on my results of an average playthrough of these games. I can't claim to have seen and timed every cut-scene in all four games (it would probably take someone comparable to Hideo Kojima himself, the series' creator, for that), but for the average playthrough, these are the scenes you would have seen.
And without further ado, hither you become:
I should betoken out that only well-nigh all of the longest cut-scenes in these games come at the very terminate. Kojima apparently decided to "save the best for terminal" and striking players with the nearly story at the stop. Also, contrary to internet myth, MGS4 does non have xc-minute cut-scenes. The final and longest ane, "Epilogue," hits at a little over an hour, which is wrapping up a series of video games seven installments deep at that signal, and so information technology'southward understandable. After all, how long equally the finale of Lost or another of your favorite long-running TV shows?
Now we have a slightly better understanding of how long we can expect to be watching Snake and company on their adventures before we go to sneak effectually some more. Metal Gear Rising: Revengeance is coming out afterwards this year, so allow me know in the comments if I should do this again with that game and the remaining titles.
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